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3D GAME ENVIRONMENTS: CREATE PROFESSIONAL 3D GAME WORLDS 2E
Título:
3D GAME ENVIRONMENTS: CREATE PROFESSIONAL 3D GAME WORLDS 2E
Subtítulo:
Autor:
AHEARN, L
Editorial:
CRC PRESS
Año de edición:
2017
ISBN:
978-1-138-92002-6
Páginas:
2018
47,95 €

 

Sinopsis

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.



Table of Contents
Chapter 1: Orientation to Game World Optimization

Chapter 2: 3D Concepts

Chapter 3: Shaders and Models

Chapter 4: Planning the Low Polygon Urban Environment

Chapter 5: Modeling the Large Urban Environment

Chapter 6: Texturing the Large Urban Environment

Chapter 7: Introduction to Natural Environments

Chapter 8: Terrain

Chapter 9: Filling the World-Trees, Plants, Rocks, Water, and Sky

Chapter 10: Modeling and Texturing the Jungle Base

Chapter 11: Focus on the Futuristic Interior-Normal Maps and Multipass Shaders