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OBJECT-ORIENTATION, ABSTRACTION, AND DATA STRUCTURES USING SCALA 2E
Título:
OBJECT-ORIENTATION, ABSTRACTION, AND DATA STRUCTURES USING SCALA 2E
Subtítulo:
Autor:
LEWIS, M
Editorial:
CRC PRESS
Año de edición:
2016
Materia
PROGRAMACION ORIENTADA A OBJETOS
ISBN:
978-1-4987-3216-1
Páginas:
632
84,50 €

 

Sinopsis

Features
Provides the first and only introductory textbook on using Scala for CS2 courses
Updates the book throughout to the changes that have occurred or will occur through Scala 2.12, as well as alterations to general recommendations in the JVM world
Divides the previous book into two, separate books - one for CS1 courses and the other for CS2
Guides students who used Java or Python for CS1
Includes a section to bring students up to speed on Scala, if they did not use the first book for CS1
Summary
Praise for the first edition:

´The well-written, comprehensive book.[is] aiming to become a de facto reference for the language and its features and capabilities. The pace is appropriate for beginners; programming concepts are introduced progressively through a range of examples and then used as tools for building applications in various domains, including sophisticated data structures and algorithms.Highly recommended. Students of all levels, faculty, and professionals/practitioners.
-D. Papamichail, University of Miami in CHOICE Magazine



Mark Lewis' Introduction to the Art of Programming Using Scala was the first textbook to use Scala for introductory CS courses. Fully revised and expanded, the new edition of this popular text has been divided into two books. Object-Orientation, Abstraction, and Data Structures Using Scala, Second Edition is intended to be used as a textbook for a second or third semester course in Computer Science.

The Scala programming language provides powerful constructs for expressing both object orientation and abstraction. This book provides students with these tools of object orientation to help them structure solutions to larger, more complex problems, and to expand on their knowledge of abstraction so that they can make their code more powerful and flexible. The book also illustrates key concepts through the creation of data structures, showing how data structures can be written, and the strengths and weaknesses of each one. Libraries that provide the functionality needed to do real programming are also explored in the text, including GUIs, multithreading, and networking.

The book is filled with end-of-chapter projects and exercises, and the authors have also posted a number of different supplements on the book website. Video lectures for each chapter in the book are also available on YouTube. The videos show construction of code from the ground up and this type of ´live coding´ is invaluable for learning to program, as it allows students into the mind of a more experienced programmer, where they can see the thought processes associated with the development of the code.

About the Authors

Mark Lewis is an Associate Professor at Trinity University. He teaches a number of different courses, spanning from first semester introductory courses to advanced seminars. His research interests included simulations and modeling, programming languages, and numerical modeling of rings around planets with nearby moons.

Lisa Lacher is an Assistant Professor at the University of Houston, Clear Lake with over 25 years of professional software development experience. She teaches a number of different courses spanning from first semester introductory courses to graduate level courses. Her research interests include Computer Science Education, Agile Software Development, Human Computer Interaction and Usability Engineering, as well as Measurement and Empirical Software Engineering.



Table of Contents
Object-Orientation. Bigger Programs/New Tools. A Project (Drawing Program). Abstraction and Polymorphism. Other Collection Types. Multithreading and Concurrency. Stream I/O. Networking. Stacks and Queues. Linked Lists. Priority Queues. Refactoring. Recursion. Trees. Regular Expressions and Context-Free Parsers. Spatial Trees. Binary Heaps . Direct Access Binary Files. Actors. Augmenting Trees. Wrapping Up