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MOBILE GAME DEVELOPMENT WITH UNITY. BUILD ONCE, DEPLOY ANYWHERE
Título:
MOBILE GAME DEVELOPMENT WITH UNITY. BUILD ONCE, DEPLOY ANYWHERE
Subtítulo:
Autor:
BUTTFIELD-ADDIXON, P
Editorial:
O´REILLY
Año de edición:
2017
Materia
PROGRAMACION DE JUEGOS
ISBN:
978-1-4919-4474-5
Páginas:
457
47,95 €

 

Sinopsis

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.
Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you're ready to get started.
Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems
Use 2D graphics and physics features to build a side-scrolling action game
Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models
Dive into Unity's advanced features, such as precomputed lighting, shading, customizing the editor, and deployment



Chapter 1 Mobile Games and Designing Mobile Games
Chapter 2 Building Mobile Games with Unity
Chapter 3 Graphics
Chapter 4 Scripting in Unity
Chapter 5 Physics, Sound, and Particles
Chapter 6 Architecting the Game and Creating Assets
Chapter 7 Input, Camera Control, and the Game Manager Script
Chapter 8 Building Gameplay with Traps and Objectives
Chapter 9 Backgrounds and Cameras
Chapter 10 Traps, Particle Effects, Menus, and Audio
Chapter 11 Input and Flight Control
Chapter 12 Weapons and Targeting
Chapter 13 Asteroids and Damage
Chapter 14 Audio, Menus, Death, and Explosions!
Chapter 15 Lighting and Advanced Shaders
Chapter 16 Editor Extensions
Chapter 17 Debugging, Optimization, and Memory
Chapter 18 Unity Ecosystem and Deployment
Chapter 19 Beyond These Games