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COMPOSING MUSIC FOR GAMES. THE ART, TECHNOLOGY AND BUSINESS OF VIDEO GAME SCORING
Título:
COMPOSING MUSIC FOR GAMES. THE ART, TECHNOLOGY AND BUSINESS OF VIDEO GAME SCORING
Subtítulo:
Autor:
THOMAS, C
Editorial:
CRC PRESS
Año de edición:
2016
ISBN:
978-1-138-02141-9
Páginas:
364
50,95 €

 

Sinopsis

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.



Table of Contents

Dedication

Introduction

PERSPECTIVE

The Language of Music Scoring

PRINCIPLES

Chapter 1 - Timeless Principles of Music Scoring

Chapter 2 - Distinguishing Principles of Video Game Scoring

Chapter 3 - Applied Principles in Music Design

TECHNIQUES

Chapter 4 - Basic Music Scoring Techniques for Games

Chapter 5 - Advanced Music Scoring Techniques for Games

PROCESSES

Chapter 6 - Music Composition

Chapter 7 - Music Production

Chapter 8 - Music Implementation

BUSINESS

Chapter 9 - Tuning Up for Success

Chapter 10 - Hunting and Gathering

Chapter 11 - Money Matters

Chapter 12 - Lifestyle Management

EVOLUTION

Chapter 13 - Disruptive Innovation

Chapter 14 - Contemporary Vanguards

Chapter 15 - Career Philanthropy


APPENDAGES

Acknowledgements

Index

About the Author