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DESIGNING CONNECTED PRODUCTS. UX FOR THE CONSUMER INTERNET OF THINGS
Título:
DESIGNING CONNECTED PRODUCTS. UX FOR THE CONSUMER INTERNET OF THINGS
Subtítulo:
Autor:
ROWLAND, C
Editorial:
O´REILLY
Año de edición:
2015
Materia
PROGRAMACION INTERNET
ISBN:
978-1-4493-7256-9
Páginas:
726
43,95 €

 

Sinopsis

Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design.

This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.




Chapter 1 : What's Different About User Experience Design for the Internet of Things?
How Is UX for IoT Different?
A Design Model for IoT
Summary
Chapter 2 : Things: The Technology of Connected Devices
Types of Connected Device
Multipurpose Computers
Bridging Physical and Digital: Sensors and Actuators
The Challenge of Powering Devices
Conserving Battery Life
Summary
Chapter 3 : Networks: The Technology of Connectivity
Why is Networking Relevant to IoT UX?
Networking Issues That Cause UX Challenges for IoT
The Architecture of the Internet of Things
Types of Network
Network Communication Patterns
Internet Service
Summary
Case Study 1: Proteus Digital Health: The Connected Pill
Chapter 4 : Product/Service Definition and Strategy
Making Good Products
From Innovation to Mass Market
Tools Versus Products
What Makes a Good Product?
Services in IoT
Business Models
Summary
Chapter 5 : Understanding People and Context
The Role of Research in Connected Product Design
Initial Questions and Concepts
Techniques: From Asking to Watching to Making
Summary
Chapter 6 : Translating Research into Product Definitions
Generating the Elevator Pitch
Why Does Your Product Matter?
What Is Your Product?
What Does the Product Do?
Recurring Questions for Product Strategy
Summary
Case Study 2: Little Kelham: Connected Home
Chapter 7 : Embedded Device Design
An Introduction to Thinking About Physical Objects in IoT
Making Stuff: Differences to UX
Essentials of the Design Process
Three Faces of a Physical Product
Summary
Chapter 8 : Interface and Interaction Design
Types of Interaction
IoT-Specific Challenges and Opportunities
Universal Design and Accessibility
Summary
Case Study 3: Ford SYNC 3: Connected Car
Chapter 9 : Cross-Device Interactions and Interusability
Cross-Platform UX and Usability
What Is Interusability?
Conceptual Models and Composition
Consistency
Continuity
Summary
Chapter 10 : Interoperability
The CompuServe of Things
What Is Interoperability and Why Is It a Problem?
How Can Devices Interoperate?
How Can We Improve Interoperability?
The UX of Interoperability
Summary
Case Study 4: LOOP: Connected Pelvic Floor Exerciser
Chapter 11 : Responsible IoT Design
Security
Privacy
Social Engineering
Environment
Summary
Chapter 12 : Supporting Key Interactions
Setup
In-Life Housekeeping
Discovery
Control Experiences
Platforms
The Technology of Getting Things Connected
Summary
Case Study 5: BRCK: Rugged Portable WiFi Hotspot
Chapter 13 : Designing with Data
Introduction
Data in IoT
Types of Data-Driven Product
What This Means for Design
Summary
Chapter 14 : Iterative Design: Prototyping and Learning
The Necessity of Working Iteratively
Using Prototypes to Answer Questions
How Do You Decide What to Prototype?
Evaluation: Success Demands Failure
Summary
Chapter 15 : Designing Complex, Interconnected Products and Services
It's Complicated...
Scaling the UX
Control
Approaches to Managing Complexity
Summary
Appendix Companies, Products, and Links
Appendix About the Authors