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Twenty interviews with industry insiders will give students and researchers first-hand information about the inner workings of the video game industry.
A glossary of jobs will help students begin to figure out where they might fit within the industry.
Critical analyses of the major themes and issues across all of the issues will help students speak the language of industry while also giving them a solid understanding of the complexities of working in the industry.
Inside the Video Game Industry offers a provocative look into one of today´s most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book´s combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce.
Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.
Table of Contents
Introduction. Chapter 1. Programming. Chapter 2. Art. Chapter 3. Design. Chapter 4. Producing. Chapter 5. Quality Assurance. Chapter 6. Audio. Chapter 7. Business. Conclusion.