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INTRODUCTION TO COMPUTER GRAPHICS WITH OPENGL ES
Título:
INTRODUCTION TO COMPUTER GRAPHICS WITH OPENGL ES
Subtítulo:
Autor:
HAN, J
Editorial:
CRC PRESS
Año de edición:
2018
Materia
3D, GRAFICOS Y ANIMACION - GENERAL
ISBN:
978-1-4987-4892-6
Páginas:
326
86,95 €

 

Sinopsis

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han's depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.



Table of Contents
PART I - Basics of Computer Graphics. Chapter 1. Polygon Models. Chapter 2. Spaces and Transforms. Chapter 3. Vertex Processing. Chapter 4. Pixel Processing. Chapter 5. Real-time Global Illumination. Chapter 6. Texturing. Chapter 7. Animation. PART II - Advanced Topics. Chapter 8. Advanced Texturing. Chapter 9. Physics-based Simulation: Collision Detection. Chapter 10. Physics-based Simulation: Collision Resolution. Chapetr 11. Advanced Animation. Chapter 12. Curves and Surfaces.