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LEARN TO IMPLEMENT GAMES WITH CODE
Título:
LEARN TO IMPLEMENT GAMES WITH CODE
Subtítulo:
Autor:
QUICK, J
Editorial:
CRC PRESS
Año de edición:
2016
ISBN:
978-1-4987-5338-8
Páginas:
355
53,96 €

 

Sinopsis

Features

* Engage in a hands-on, practical approach to learning game programming

* Build a release-ready game from start to finish using C# and Unity

* Improve your game development and programming skills, whether you´re an early computer science student, aspiring game developer, or professional retraining for a new career.

Summary

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.



Table of Contents

Chapter 1 -- Introduction. Chapter 2 -- Pause Feature Chapter 3: Dismissible dialogue box for character interactions Chapter 4 - - Dialogue box with selectable options for character interactions Chapter 5 --A turn-based decision system Chapter 6 -- A map larger than the screen Chapter 7 -- Character animations Chapter 8 -- Saving and loading Chapter 9 -- Easing Chapter 10-- Audio Chapter 11 -- Menus/Scenes Chapter 12 -- UI Design