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ONCE UPON A PIXEL: STORYTELLING AND WORLDBUILDING IN VIDEO GAMES
Título:
ONCE UPON A PIXEL: STORYTELLING AND WORLDBUILDING IN VIDEO GAMES
Subtítulo:
Autor:
PATERSON, E
Editorial:
CRC PRESS
Año de edición:
2019
Materia
PROGRAMACION DE JUEGOS
ISBN:
978-1-138-49976-8
Páginas:
182
61,50 €

 

Sinopsis

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories.



Key Features

A fresh perspective on video games as a whole new form of creative writing.
Interviews with a range of leading industry figures, from critics to creators.
Professional analysis of modern video game script excerpts.
Insights into emerging technologies and the future of interactive storytelling.



Table of Contents
1 Interview with Walt Williams 1

2 Interview with Brooke Maggs 17

3 Something to Fight for: The Last of Us and the Language of Linear Games 29

4 Interview with Brendan Keogh 57

5 This is Snake: The Storytelling Legacy of the Metal Gear Series 71

6 Interview with Anna Anthropy 93

7 New Horizons: Open Worlds and Storyfeel 105

8 Interview with Damon Reece 123

9 Dear Reader: Virtual Reality and the Narrative Frontier 133

10 Interview with Lincoln Davis, Tam Armstrong, and Shauna Sperry 145

11 Interview with Tomasz Bednarz 157

12 Conclusion 167