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MIXING AUDIO: CONCEPTS, PRACTICES, AND TOOLS
Título:
MIXING AUDIO: CONCEPTS, PRACTICES, AND TOOLS
Subtítulo:
Autor:
IZHAKI, R
Editorial:
CRC PRESS
Año de edición:
2017
ISBN:
978-1-138-85978-4
Páginas:
570
54,95 €

 

Sinopsis

Features

Covers the entire mixing process - from fundamental concepts to advanced techniques.
Features a new chapter that provides a cognitive and psychological overview of what happens in the brain while we mix, what effect experience has, and how to survive in this modern age of choice saturation.
Offers a robust companion website featuring over 2,000 audio samples as well as Pro Tools/ Multitrack Audio Sessions that serve as a perfect complement to the third edition.
Summary

Mixing Audio: Concepts, Practices, and Tools, Third Edition is a vital read for anyone wanting to succeed in the field of mixing. This book covers the entire mixing process - from fundamental concepts to advanced techniques. Packed full of photos, graphs, diagrams, and audio samples, it teaches the importance of a mixing vision, how to craft and evaluate your mix, and then take it a step further. The book describes the theory, the tools used, and how these are put into practice while creating mixes.

The companion website, featuring over 2,000 audio samples as well as Pro Tools/ Multitrack Audio Sessions, is a perfect complement to the third edition.

The new edition includes:

A new ´Mixing and The Brain´ chapter that provides a cognitive/psychological overview of many aspects related to and affecting mixing engineers (and, to a narrow extent, listeners).
Updated figures and text reflecting recent software updates and trends.



Table of Contents

Part I. Concept and Practices

1. Music and Mixing

2. Some axioms and other gems

3. Mixing and the brain

4. Learning to mix

5. The process

6. Related issues

7. Mixing Domains and objectives

Part II: Tools

8. Monitors

Key concepts

9. Phase

10. Modulation

Mixers

11. Busses

12. Processors & Effects

13. Groups

14. Solos

15. Meters

16. Software Mixers

17. Mixing Consoles (Possibly Appendix)

Level Domain

18. Faders

19. Pan pots

20. Dynamic Range Processors

21. Compressors

22. Limiters

23. Gates

24. Expanders

25. Duckers

26. Other

Frequency Domain

27. EQs

28. Distortions

29. Other

Time Domain

30 Delays

31 Delay-based effects

32. Reverb

33. Drum Triggering

34. Automation

Part III: Sample mixes

35. Show Me (Rock n' Roll)

36. It's Temps Pt. II (Hip Hop/Urban/Grime)

37. Donna Pomini (Techno)

38. The Hustle (DnB)

39. Hero (Rock)

Appendix A: The Science of Bouncing

Appendix B: Notes to Frequencies Chart

Appendix C: Delay Time Chart

Index