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XCODE 6 START TO FINISH. IOS AND OS X DEVELOPMENT 2E
Título:
XCODE 6 START TO FINISH. IOS AND OS X DEVELOPMENT 2E
Subtítulo:
Autor:
ANDERSON, F
Editorial:
PEARSON
Año de edición:
2015
Materia
MACINTOSH
ISBN:
978-0-13-405277-9
Páginas:
656
41,50 €

 

Sinopsis

Use Xcode 6 to Craft Outstanding iOS and OS X Apps!

Xcode 6 Start to Finish will help you use Apple's Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apple's new Swift programming language.

Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcode's latest innovations. Through three full, sample projects, you'll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcode's radically new interface.

This is the only Xcode 6 book focused on deep mastery of the tools you'll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time you're finished, you'll have all the Xcode 6 skills you need in order to develop truly exceptional software.

Coverage includes

Working with iOS-side dynamic frameworks and iOS/OS X extension modules
Streamlining Model, View, and Controller development with Swift
Rewriting Objective-C functions in Swift
Efficiently managing layouts and view hierarchies with size classes
Inspecting and fixing interface issues with the new View Debugger
Displaying and configuring custom views within Interface Builder via Live Rendering
Benchmarking performance within the Xcode 6 unit test framework
Leveraging Xcode 6 automated tools to simplify localization
Creating new extensions to inject services and UI into other applications
Mastering new Swift debugging techniques
Register your book at informit.com/register for access to this title's downloadable code.



Acknowledgments xxiii

About the Author xxv

Introduction 1

How This Book Is Organized 1

About Versions 4

About the Code 4

Conventions 5

Part I: First Steps 7

Chapter 1: Getting Xcode 9

Before You Begin 9

Installing Xcode 10

Removing Xcode 11

Apple Developer Programs 12

Downloading Xcode 13

Additional Downloads 14

Summary 15

Chapter 2: Kicking the Tires 17

Starting Xcode 17

Hello World 19

Getting Rid of It 24

Summary 24

Chapter 3: Simple Workflow and Passive Debugging 25

Creating the Project 25

Building 29

Running 30

Simple Debugging 32

Summary 34

Chapter 4: Active Debugging 35

A Simple Test Case 35

Going Active 35

Fixing the Problem 39

Summary 43

Chapter 5: Compilation 45

Compiling 45

Dynamic Loading 52

Xcode and Clang 52

Swift 57

Compiler Products 62

Summary 66

Chapter 6: Adding a Library Target 69

Adding a Target 69

Target Membership 71

A Dependent Target 74

Summary 77

Chapter 7: Version Control 79

Taking Control 80

The State of Your Files 82

Your First Commit 84

Working with Remote Repositories 84

Merges and Conflicts 89

The Version Editor 99

Branching 102

Summary 104

Part II: The Life Cycle of an iOS Application 105

Chapter 8: Starting an iOS Application 107

Planning the App 107

Starting a New iOS Project 110

What's in the Project 112

Summary 114

Chapter 9: An iOS Application: Model 117

Implementing the Model 117

Managed-Object Classes 123

Preparation 128

Specializing the Core Data Classes 132

Making the Model Easier to Debug 139

Summary 139

Chapter 10: An iOS Application: Controller 141

Renaming Symbols in Objective-C 141

Renaming a Class in Swift 144

Editing the View Controller 144

Live Issues and Fix-it 148

The Real Passer Rating 149

Summary 155

Chapter 11: Building a New View 157

The Next View Controller 157

Building a View 161

The Table View 174

Outlets 175

Testing the Billboard View 183

Summary 184

Chapter 12: Auto Layout in a New View 185

Why Auto Layout? 185

The Player Billboard, Revisited 186

Factoring Layout into Subviews 188

Planning Constraints 197

Two Line Counts, Two Labels 200

Constraints for Real 202

Summary 205

Chapter 13: Adding Table Cells 207

The Game Table 207

The Game Table: First Run 211

A Custom Table Cell 214

Adding Some Graphics 217

Summary 225

Chapter 14: Adding an Editor 227

The Plan 227

Adding a Modal Scene 227

The Editor View Controllers 233

Segues 239

Summary 240

Chapter 15: Unit Testing 243

The Test Navigator 244

Testing the CSV Reader 246

Testing and the Debugger 254

Adding a Test Class 256

Asynchronous Tests 260

XCTest Assertions 261

Summary 264

Chapter 16: Measurement and Analysis 265

Speed 265

XCTest and Performance 276

Memory 277

Summary 278

Chapter 17: An iOS Extension 279

Adding the Today Target 280

Designing the Widget 281

A Shared Library in a Framework 285

The Today Extension 290

Build Dependencies 294

The Result 295

Summary 296

Chapter 18: Provisioning 297

Apple Developer Programs 297

Provisioning for iOS 299

The Capabilities Editor 306

OS X Sandboxing 308

Gatekeeper and Developer ID 311

Distribution Builds 314

Summary 318

Part III: Xcode for Mac OS X 319

Chapter 19: Starting an OS X Application 321

The Goal 321

Getting Started 322

Model 325

Wiring a Menu 330

Summary 341

Chapter 20: Bindings: Wiring an OS X Application 343

Storyboard Segues in OS X 343

Building the Document Window 345

Filling the Table- Bindings 350

The Arc of League Document Data 357

Summary 371

Chapter 21: Localization 373

How Localization Works 373

Adding a Localization 374

Something Worth Localizing 376

Localizing for French 382

Localizing System Strings 398

Summary 400

Chapter 22: Bundles and Packages 401

A Simple Package: RTFD 401

Bundles 403

Application Bundles 403

The Info.plist File 405

Info.plist Keys for Applications 406

Summary 415

Chapter 23: Property Lists 417

Property List Data Types 417

Editing Property Lists 419

Other Formats 429

Specialized Property Lists 431

Summary 432

Part IV: Xcode Tasks 433

Chapter 24: Documentation in Xcode 435

Quick Help 435

Open Quickly 437

Help 438

The Documentation Window 439

Keeping Current 444

Your Own Quick Help 446

Swift and reStructuredText 456

Summary 458

Chapter 25: The Xcode Build System 459

How Xcode Structures a Build 459

Build Variables 462

Settings Hierarchy 463

Editing Build Variables 465

Configurations 466

Configuration Files 468

Command-Line Tools 471

Custom Build Rules 474

Builds in the Report Navigator 476

A Simple Build Transcript 476

Summary 487

Chapter 26: Instruments 489

What Instruments Is 489

Running Instruments 490