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SOFTWARE ENGINEERING PERSPECTIVES IN COMPUTER GAME DEVELOPMENT
Título:
SOFTWARE ENGINEERING PERSPECTIVES IN COMPUTER GAME DEVELOPMENT
Subtítulo:
Autor:
COOPER, K
Editorial:
CRC PRESS
Año de edición:
2021
Materia
PROGRAMACION DE JUEGOS
ISBN:
978-1-138-50378-6
Páginas:
312
136,00 €

 

Sinopsis

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.

Key Features:

Includes contributions from leading academic experts in the community

Presents a current collection of emerging research at the intersection of games and software engineering

Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education

Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Table of Contents

Preface

Editor

Contributors

Chapter 1 Introduction to Software Engineering Perspectives in Computer Game Development

Kendra M. L. Cooper

SECTION I Emerging Research on Serious Games for Software Engineering Education

Chapter 2 Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective

Walt Scacchi

Chapter 3 Developing Essential Software Engineering Competencies Supported by Digital Game-Based Learning

Jöran Pieper

Chapter 4 Building Casual Games and APIs for Teaching Introductory Programming Concepts

Brian Chau, Rob Nash, Kelvin Sung, and Jason Pace

Chapter 5 Evolution of a Model for the Evaluation of Games for Software Engineering Education

Giani Petri, Christiane Gresse von Wangenheim, and Adriano Ferreti Borgatto

SECTION II Emerging Research on Software Engineering Methods for Game Development

Chapter 6 Applied Game Design Didactics

Micah M. Hrehovcsik

Chapter 7 Learning with the Body: A Design Framework for Embodied Learning Games and Simulations

Edward F. Melcer and Katherine Isbister

Chapter 8 Using Ideation Cards for Designing Mixed Reality Games

Richard Wetzel, Steve Benford, and Tom Rodden

Chapter 9 From Role-Playing Game to Exergame: A Modification for The Elder Scrolls V: Skyrim

Rahul Kumar, Jak Tan, and Paul Ralph

Chapter 10 Survey on Software Architecture, Creativity, and Game Technology

Alf Inge Wang and Njål Nordmark

Chapter 11 Games and Software Engineering Topics: Recent Results and Future Research Opportunities

Kendra M. L. Cooper

Index