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THE COMPLETE GUIDE TO BLENDER GRAPHICS. COMPUTER MODELING & ANIMATION 3E
Título:
THE COMPLETE GUIDE TO BLENDER GRAPHICS. COMPUTER MODELING & ANIMATION 3E
Subtítulo:
Autor:
BLAIN, J.M
Editorial:
CRC PRESS
Año de edición:
2016
Materia
3D, GRAFICOS Y ANIMACION - GENERAL
ISBN:
978-1-4987-4645-8
Páginas:
232
59,95 €

 

Sinopsis

Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics: Computer Modeling and Animation provides a single, comprehensive, up-to-date source for using Blender. It introduces the Blender features with examples and diagrams referenced to the graphical user interface (GUI), the arrangement of windows and panels containing the controls for operating the program.

In addition to revisions to match the most recent version of Blender, fresh examples have been added. The contents have been organized into a building-block fashion, presenting basic subjects such as textures and lighting in the early chapters before explaining their roles in more complex techniques such as fluid and smoke simulation in later chapters. The book also covers alterations that have been made to the GUI and significantly expands discussions of advanced features, enabling veteran and beginning users to take advantage of the full potential of Blender.

This book also has a companion website, www.silverjb.limewebs.com, offering supplementary material for using further advanced techniques once the concepts and methods presented in the book have been adequately mastered. These techniques include fracturing, building walls or obstacles that can be demolished, dynamic painting, and path animation.

Blender is a program in constant development, with new features being added progressively. This new edition of The Complete Guide to Blender Graphics gives detailed instruction on the latest version of the program. Using visual references and practical examples, it removes the frustration from the learning process in using the basic and advanced capabilities of Blender.



Table of Contents

Introduction

Blender Platforms

Blender Versions

Graphical User Interface

Content

Evolution

The Blender Interface

The Graphical User Interface

The Blender Screen

Interface Input

Keyboard Shortcuts

Window Arrangements

The User Preferences Window

Preset Interface Arrangements

The 3D Window

Window Modes

Layers

Object Tools Panel (Tool Shelf Panel)

Moving in 3D Space

The Blender View Menu

The Properties Window

Blender Windows

Python Script

The Outliner Window

Add-Ons

Multiple Scenes

Navigation

Navigation

Navigate and Save

Windows File Explorer (Windows Explorer)

The Append or Link Command

Packing Data

Importing Objects

Creating and Editing Objects

Working with Basic Meshes

Placing Objects in the Scene

Edit Mode and Object Mode

Mesh Types

Cursor Placement

Moving Objects

Scaling Objects

Rotating Objects

Precision Manipulation

The Transformation Widget

Selecting Vertices, Edges, and Faces

Mesh Vertex Editing

Edit Mode Selection Options

Creating Vertices

Center Points

Object Display

Smooth and Flat Shading Options

Proportional Vertex Editing

Extruding Shapes

Creating Ground

Edge Loop Selection

Inset Faces

Joining and Separating Meshes

Object Groups

Deleting Vertices, Edges, or Faces

Adding Faces

Spin and Spin Duplicate

Modifiers

The Knife Tool

Bezier Curves and Circles

Sculpt Mode

Extruding a Cup

Extruding a Trough Method 1

Using Dupliverts

Materials

Introduction to Materials

Material Settings

Material Buttons

Material Colors

Adding a New Material

The Preview Tab

The Diffuse Tab

The Specular Tab

The Hardness Value

Ramp Shaders

Halo Settings

Transparency and Reflection

Vertex Painting

Materials and the GUI

The Outliner Window

Multiple Material Slots

Assigning Texture Color

Textures

Introduction to Textures

Material Textures

Texture Display in the 3D Window

Texture Mapping

Displacement Mapping

Texture Surface Displacement

UV Mapping

Selective UV Texture Mapping

Unwrapping with Seams

Texture Paint

World Settings

Introduction to World Settings

Mist

Stars

Texture as Background

Image as Background

Image as Template

Lighting and Cameras

Lighting Types and Settings

Lamp Settings

Cameras

Camera Settings Options

Camera Switching

Camera Tracking

Rendering and Ray Tracing

Rendering an Image or Movie

Rendering a JPEG Image

Rendering a Movie File

Playback

More Movie File Rendering

Video Codecs

Making a Movie

Ray Tracing

Cycles Ray Trace Rendering

Animation Basics

Introduction to Animation

Moving, Rotating, and Scaling

Viewing Your Animation

The Graph Editor Window

Editing the Curve

Other Types of Curves

Modifying Curves

Automatic Key Framing

Rotation Explained

Rotation Using F Curves

Animating Other Features

Keying Sets

Vertex Animation

Animation Following Curves

Displacement Sound Animation Control

3D Text

Introduction to 3D Text

Creating 3D Text in Blender

The Object Data Button ´F´

Creating Text on a Curve

Converting Text to a Mesh Object

Converting Text to a Curve

Elefont 3D Text

NURBS and Meta Shapes

Using NURBS

Creating a Lofted Tunne

Meta Shapes

Modifiers

Introduction to Modifiers

Modifier Stacks

Modifiers for Modifying

Modifiers for Generating

Modifiers for Deforming

Modifiers for Simulating

Particle Systems

Overview

Setting Up the Default Particle System

Particle Settings and Material Influence

The Particles Panel

Starting a Particle System

Material Influence on Particles

Particle Interaction

Wind Force

Sample Particle Settings

Keyed Particle Systems

Boids Particle Systems

Hair Particle Systems

The Assignment Tab

Fluid Particles

Child/Parent Relationships and Constraints

Child/Parent Relationships

Introduction to Constraints

Transform Constraints

Tracking Constraints

Relationship Constraints

Duplicating along Curves

Extruding along Curves

The Follow Path Constraint

Armatures

Adding an Armature

Single Bone Armatures

Armature Display Types

Multibone Armatures

Deforming a Mesh Object

Armature Modifiers

Humanoid Armatures

Disconnected Bones

Vertex Groups or Field of Influence

Inverse Kinematics

IK Constraint

Character Rigging

Shape Key and Action Editors

Introduction

Shape Key Editor

Action Editor

Shape Keys and Action Editor in Practice

Fluid Simulation

Introduction to Fluid Simulation

Basic Setup (Scenario 1)

Basic Setup (Scenario 2)

Fluid Simulation with Particle Objects

Fluid Simulation with Control Objects

Summary

Smoke Simulation

Smoke Generation

Creating Smoke from Scratch

Create a Domain

Smoke from a Mesh Object

Flow Object

Rendering

Domain Settings for Rendering

Ma