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THE KERBAL PLAYER´S GUIDE. THE EASIEST WAY TO LAUNCH A SPACE PROGRAM
Título:
THE KERBAL PLAYER´S GUIDE. THE EASIEST WAY TO LAUNCH A SPACE PROGRAM
Subtítulo:
Autor:
MANNING, J
Editorial:
O´REILLY
Año de edición:
2016
Materia
PROGRAMACION DE JUEGOS
ISBN:
978-1-4919-1305-5
Páginas:
428
38,50 €

 

Sinopsis

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds-including an astrophysicist-teach you everything you need to know to get a nation of tiny green people into space.

KSP is incredibly realistic. When running your space program, you'll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.

Design, launch, and fly interplanetary rockets
Capture an asteroid and fly it into a parking orbit
Travel to distant planets and plant a flag
Build a moon rover, and jump off a crater ridge
Rescue a crew-mate trapped in deep space



Getting Started
Chapter 1You Will Go to Space Today
Getting Kerbal Space Program
Going to Space
Chapter 2Rockets!
Rocket Design
Building a Rocket
Remember the Mission
Getting Back Down
Summary
Chapter 3Maneuvers
Launching into Orbit
Reentry
Landing (and Walking Away from It)
Docking
Resource Management
Summary
Chapter 4Planes in Space
Heading Out for a Joyride
Designing for Flight
NiftyPlane 9000
Summary
Chapter 5The Worlds of Kerbal Space Program
Meet the Kerbals
A Space Tourist's Guide to the Kerbol System
Summary
Adventures in Space
Chapter 6Running a Space Program
Resources in Career Mode
Upgrading Your Space Center
Science, Technology, and Research
Doing Science
Hiring Kerbonauts
Taking Contracts
Managing Your Funds
Reputation
Strategies
Tips for Success
Chapter 7Historical Reenactment
Sputnik 1 (First Satellite in Orbit)
Vostok 1 (First Human Space Flight)
Luna 9 (First Soft Landing of Probe on Moon)
Apollo 11 (First Crewed Moon Landing)
Apollo 15 (First Lunar Rover)
Summary
Chapter 8Getting to the Planets
Transferring Between Celestial Objects
Destination: Duna
A Flight over Laythe
A Probe to Eve
Summary
Chapter 9Rocket Science
The Law of Conservation of Momentum
Thrust-to-Weight Ratio
Specific Impulse
Delta-v
Center of Mass, Thrust, and Drag
Orbits
Atmospheric Drag
The Kármán Line
Synchronous and Stationary Orbit
Transferring Orbits
Slingshots and Gravity Assists
Oberth Effect
Aerobraking
Lithobraking
Summary
Extending the Game
Chapter 10Introduction to Mods
Installing Mods Using the CKAN
Mods and Saved Games
Summary
Chapter 11Utility Mods
Action Groups Extended
Kerbal Alarm Clock
MechJeb
Summary
Chapter 12Adding Realism
Realism Overhaul and Real Solar System
SCANsat
RemoteTech
Summary
Chapter 13Creating a Mod
Parts
Creating a Module
Module Manager
Summary
Chapter 14Adding Hardware to the Game
The Arduino
Installing the Aruino IDE
Connecting to the Board
Getting Started with Arduino
The KSP SerialIO Mod
Building a Simple Status Light
The Telemachus Mod
Using HID with KSP
Going Further