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Features
Presents in-depth analysis with examples of UCD methods
Focuses not just on web or software applications, but also on mobile, hardware, video, print, etc.
Includes theoretical discussion with practical demonstration
Contains special appendix on technologies and tools
Offers exercises, case studies, problems, quizzes, PowerPoint slides, and Instructor Manual
Summary
There has been some solid work done in the area of User-Centered Design (UCD) over the last few years. What's been missing is an in-depth, comprehensive textbook that connects UCD to usability and User Experience (UX) principles and practices. This new textbook discusses a theoretical framework in relation to other design theories. It provides a repeatable, practical process for implementation, offering numerous examples, methods, and case studies for support, and it emphasizes best practices in specific environments, including mobile and web applications, print products, as well as hardware.
Table of Contents
1. Introduction to User-Centered Design
2. Origins
3. UCD Principles
4. Research Users
5. Assess the Situation
6. Balance and Filter Design Features
7. Build Out an Operative Image
8. Test the Design
9. RIDE (Report, Iterate, Deploy, Evaluate)
10. International UCD
11. Hardware UCD
12. Print UCD
13. Mobile UCD
14. UCD Teams
15. UCD Tools and Technologies