TIENE EN SU CESTA DE LA COMPRA
en total 0,00 €
Is one of few books available in the market on this technology
Serves as a self-training manual for beginning Allegorithmic's Substance Painter
Is an in-depth workflow guide for both real-time render engines and offline renderers
Takes an industry-oriented approach to the delivery of the content
Delve into the concepts of physically based rendering (PBR) using Allegorithmic's Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.
Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.
This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.
What You Will Learn
Know the fundamentals of PBR-based texturing from the ground up
Create production-ready textured models from scratch
Integrate PBR textures with standard 3D modeling and rendering applications
Create portfolio-ready renders using offline renderers
Who This Book Is For
Beginners in the fields of 3D animation, computer graphics, and game technology