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DEBUGGING TEAMS. BETTER PRODUCTIVITY THROUGH COLLABORATION
Título:
DEBUGGING TEAMS. BETTER PRODUCTIVITY THROUGH COLLABORATION
Subtítulo:
Autor:
FITZPATRICK, B
Editorial:
O´REILLY
Año de edición:
2015
Materia
DESARROLLO DEL SOFTWARE
ISBN:
978-1-4919-3205-6
Páginas:
190
22,95 €

 

Sinopsis

In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven't really focused on the human component. Learning to collaborate is just as important to success. If you invest in the ´soft skills´ of your job, you can have a much greater impact for the same amount of effort.

The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks-including ´Working with Poisonous People´-has attracted hundreds of thousands of followers.



Chapter 1The Myth of the Genius Programmer
Help Me Hide My Code
The Genius Myth
Hiding Is Considered Harmful
It's All About the Team
The Three Pillars
HRT in Practice
Next Steps
Chapter 2Building an Awesome Team Culture
What Is Culture?
Why Should You Care?
Culture and People
Communication Patterns of Successful Cultures
High-Level Synchronization
Day-to-Day Discussions
Using an Issue Tracker
Communication as Part of Engineering
It Really Is About Your Product, After All
Chapter 3Every Boat Needs a Captain
Nature Abhors a Vacuum
Manager Is a Four-Letter Word
The Servant Leader
Antipatterns
Leadership Patterns
People Are Like Plants
Intrinsic Versus Extrinsic Motivation
Final Thoughts
Chapter 4Dealing with Poisonous People
Defining "Poisonousö
Fortifying Your Team
Identifying the Threat
Repelling the Poison
A Final Thought
Chapter 5The Art of Organizational Manipulation
The Good, the Bad, and the Strategies
How Things Ought to Be
How Things Usually Are
Manipulating Your Organization
Plan B: Get Out
All Is Not Lost
Chapter 6Users Are People, Too
Managing Public Perception
How Usable Is Your Software?
Design Matters
Managing Your Relationship with Users
Remember the Users
Appendix Epilogue
A Final Thought
Appendix Further Reading