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UNITY 5.X COOKBOOK
Título:
UNITY 5.X COOKBOOK
Subtítulo:
Autor:
SMITH, M
Editorial:
PACKT PUBLISHING
Año de edición:
2015
Materia
PROGRAMACION DE JUEGOS
ISBN:
978-1-78439-136-2
Páginas:
570
56,95 €

 

Sinopsis

Book Description

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry.

Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts.

The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5´s extra features to enhance your 3D game development skills.

Table of Contents

1: CORE UI - MESSAGES, MENUS, SCORES, AND TIMERS
2: INVENTORY GUIS
3: 2D ANIMATION
4: CREATING MAPS AND MATERIALS
5: USING CAMERAS
6: LIGHTS AND EFFECTS
7: CONTROLLING 3D ANIMATIONS
8: POSITIONS, MOVEMENT AND NAVIGATION FOR CHARACTER GAMEOBJECTS
9: PLAYING AND MANIPULATING SOUNDS
10: WORKING WITH EXTERNAL RESOURCE FILES AND DEVICES
11: IMPROVING GAMES WITH EXTRA FEATURES AND OPTIMIZATION
12: EDITOR EXTENSIONS
What You Will Learn

Immerse players with great audio, utilizing Unity 5´s audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking
Create better materials with Unity's new, physically-based, Standard Shader
Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing "bullet timeö effects
Improve ambiance through the use of lights and effects such as reflection and light probes
Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system
Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards
Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates
Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following