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Features
Chapter objectives and examples with sample code make concepts easy to grasp
Master questions and chapter summaries further help to solidify these concepts
Feature boxes that contain important hints and things to note help keep readers on the right path
This book uses a ´building blocks´ approach to game development and starts with the technology required to get things running
Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts
Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples
Summary
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.
Table of Contents
Chapter 1: Introduction
Chapter 2: About HTML5 Games
Chapter 3: Workspace Setup
Chapter 4: Phaser - Basic Setup
Chapter 5: Phaser Basics
Chapter 6: Game Examples
Chapter 7: Deployment
Chapter 8: Conclusion
Appendices