Librería Portfolio Librería Portfolio

Búsqueda avanzada

TIENE EN SU CESTA DE LA COMPRA

0 productos

en total 0,00 €

BEGINNING C++ THROUGH GAME PROGRAMMING 4E
Título:
BEGINNING C++ THROUGH GAME PROGRAMMING 4E
Subtítulo:
Autor:
DAWSON, M
Editorial:
CENGAGE
Año de edición:
2015
Materia
PROGRAMACION DE JUEGOS
ISBN:
978-1-305-10991-9
Páginas:
352
46,95 €

 

Sinopsis

When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started-with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.



Written for the beginner, this book assumes no previous programming experience.
Includes projects to emphasize what has been learned.
Comes complete with Q&As, extensive end-of-chapter exercises, and web downloads to reinforce self-practice and learning.



Table of Contents
Introduction.
1. Types, Variables, and Standard I/O: Lost Fortune.
2. Truth, Branching, and the Game Loop.
3. For Loops, Strings, and Arrays: Word Jumble.
4. The Standard Template Library: Hangman.
5. Functions: Mad Lib.
6. References: Tic-Tac-Toe.
7. Pointers: Tic-Tac-Toe 2.0 .
8. Classes: Critter Caretaker.
9. Advanced Classes and Dynamic Memory.
10. Inheritance and Polymorphism: Blackjack.
Appendix A: Creating Your First C++ Program.
Appendix B: Operator Precedence.
Appendix C: Keywords.
Appendix D: ASCII Chart.
Appendix E: Escape Sequences.
Index.