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C PROGRAMMING ABSOLUTE BEGINNER´S GUIDE 3E
Título:
C PROGRAMMING ABSOLUTE BEGINNER´S GUIDE 3E
Subtítulo:
Autor:
PERRY, G
Editorial:
PEARSON
Año de edición:
2013
Materia
C
ISBN:
978-0-7897-5198-0
Páginas:
352
36,95 €

 

Sinopsis

Write powerful C programs.without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You'll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple!



Who knew how simple C programming could be?



This is today's best beginner's guide to writing C programs-and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, it's fully updated for the new C11 standard and today's free, open source tools! Here's a small sample of what you'll learn:



 Discover free C programming tools for Windows, OS X, or Linux

 Understand the parts of a C program and how they fit together

 Generate output and display it on the screen

 Interact with users and respond to their input

 Make the most of variables by using assignments and expressions

 Control programs by testing data and using logical operators

 Save time and effort by using loops and other techniques

 Build powerful data-entry routines with simple built-in functions

 Manipulate text with strings

 Store information, so it's easy to access and use

 Manage your data with arrays, pointers, and data structures

 Use functions to make programs easier to write and maintain

 Let C handle all your program's math for you

 Handle your computer's memory as efficiently as possible

 Make programs more powerful with preprocessing directives



Updated for C11



PART I: JUMPING RIGHT IN

1 What Is C Programming, and Why Should I Care?

2 Writing Your First C Program

3 What Does This Do? Clarifying Your Code with Comments

4 Your World Premiere-Putting Your Program's Results

5 Adding Variables to Your Programs
6 Adding Words to Your Programs
7 Making Your Programs More Powerful with #include and #define
8 Interacting with Users


PART II: PUTTING C TO WORK FOR YOU
9 Crunching the Numbers-Letting C Handle Math for You

10 Powering Up Your Variables with Assignments and Expressions
11 The Fork in the Road-Testing Data to Pick a Path

12 Juggling Several Choices with Logical Operators
13 A Bigger Bag of Tricks-Some More Operators for Your Programs


PART III: FLESHING OUT YOUR PROGRAMS

14 Code Repeat-Using Loops to Save Time and Effort

15 Looking for Another Way to Create Loops
16 Breaking in and out of Looped Code

17 Making the case for the switch Statement
18 Increasing Your Program's Output (and Input)

19 Getting More from Your Strings
20 Advanced Math (for the Computer, Not You!) .


PART IV: MANAGING DATA WITH YOUR C PROGRAMS

21 Dealing with Arrays

22 Searching Arrays
23 Alphabetizing and Arranging Your Data

24 Solving the Mystery of Pointers
25 Arrays and Pointers

26 Maximizing Your Computer's Memory
27 Setting Up Your Data with Structures


PART V: FILES AND FUNCTIONS

28 Saving Sequential Files to Your Computer

29 Saving Random Files to Your Computer
30 Organizing Your Programs with Functions

31 Passing Variables to Your Functions
32 Returning Data from Your Functions


APPENDIXES

A The ASCII Table

B The Draw Poker Program