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COMPUTATIONAL INTELLIGENCE IN GAMES
Título:
COMPUTATIONAL INTELLIGENCE IN GAMES
Subtítulo:
Autor:
BABA, N
Editorial:
SPRINGER VERLAG
Año de edición:
2001
Materia
INTELIGENCIA ARTIFICIAL - GENERAL
ISBN:
978-3-662-00369-5
Páginas:
161
107,00 €

 

Sinopsis

The recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. It includes a new approach of evolving a neural network to play checkers without human expertise. The book will be useful to researchers and practitioners who are interested in developing game techniques in computational intelligence environment.