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CORE JAVA VOLUME I--FUNDAMENTALS 10E
Título:
CORE JAVA VOLUME I--FUNDAMENTALS 10E
Subtítulo:
Autor:
HORSTMANN, C
Editorial:
PEARSON
Año de edición:
2016
Materia
JAVA
ISBN:
978-0-13-417730-4
Páginas:
1040
54,95 €

 

Sinopsis

Core Java® has long been recognized as the leading, no-nonsense tutorial and reference for experienced programmers who want to write robust Java code for real-world applications. Now, Core Java®, Volume I-Fundamentals, Tenth Edition, has been extensively updated to reflect the most eagerly awaited and innovative version of Java in years: Java SE 8. Rewritten and reorganized to illuminate new Java SE 8 features, idioms, and best practices, it contains hundreds of example programs-all carefully crafted for easy understanding and practical applicability.

Writing for serious programmers solving real-world problems, Cay Horstmann helps you achieve a deep understanding of the Java language and library. In this first volume of the two-volume work, Horstmann focuses on fundamental language concepts and the foundations of modern user interface programming. You'll find in-depth coverage of topics ranging from Java object-oriented programming to generics, collections, lambda expressions, Swing UI design, and the latest approaches to concurrency and functional programming. This guide will help you

Leverage your existing programming knowledge to quickly master core Java syntax
Understand how encapsulation, classes, and inheritance work in Java
Master interfaces, inner classes, and lambda expressions for functional programming
Improve program robustness with exception handling and effective debugging
Write safer, more readable programs with generics and strong typing
Use pre-built collections to collect multiple objects for later retrieval
Master concurrent programming techniques from the ground up
Build modern cross-platform GUIs with standard Swing components
Deploy configurable applications and applets, and deliver them across the Internet
Simplify concurrency and enhance performance with new functional techniques
If you're an experienced programmer moving to Java SE 8, Core Java®, Tenth Edition, will be your reliable, practical companion-now and for many years to come.

Look for the companion volume, Core Java®, Volume II-Advanced Features, Tenth Edition (ISBN-13: 978-0-13-417729-8), for coverage of Java 8 streams, input and output, XML, databases, annotations, and other advanced topics.

Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.



Preface xix

Acknowledgments xxv

Chapter 1: An Introduction to Java 1

1.1 Java as a Programming Platform 1

1.2 The Java "White Paperö Buzzwords 2

1.3 Java Applets and the Internet 8

1.4 A Short History of Java 10

1.5 Common Misconceptions about Java 13

Chapter 2: The Java Programming Environment 17

2.1 Installing the Java Development Kit 18

2.2 Using the Command-Line Tools 23

2.3 Using an Integrated Development Environment 26

2.4 Running a Graphical Application 30

2.5 Building and Running Applets 33

Chapter 3: Fundamental Programming Structures in Java 41

3.1 A Simple Java Program 42

3.2 Comments 46

3.3 Data Types 47

3.4 Variables 53

3.5 Operators 56

3.6 Strings 65

3.7 Input and Output 78

3.8 Control Flow 89

3.9 Big Numbers 108

3.10 Arrays 111

Chapter 4: Objects and Classes 129

4.1 Introduction to Object-Oriented Programming 130

4.2 Using Predefined Classes 135

4.3 Defining Your Own Classes 145

4.4 Static Fields and Methods 158

4.5 Method Parameters 164

4.6 Object Construction 171

4.7 Packages 182

4.8 The Class Path 190

4.9 Documentation Comments 194

4.10 Class Design Hints 200

Chapter 5: Inheritance 203

5.1 Classes, Superclasses, and Subclasses 204

5.2 Object: The Cosmic Superclass 228

5.3 Generic Array Lists 244

5.4 Object Wrappers and Autoboxing 252

5.5 Methods with a Variable Number of Parameters 256

5.6 Enumeration Classes 258

5.7 Reflection 260

5.8 Design Hints for Inheritance 283

Chapter 6: Interfaces, Lambda Expressions, and Inner Classes 287

6.1 Interfaces 288

6.2 Examples of Interfaces 302

6.3 Lambda Expressions 314

6.4 Inner Classes 329

6.5 Proxies 350

Chapter 7: Exceptions, Assertions, and Logging 357

7.1 Dealing with Errors 358

7.2 Catching Exceptions 367

7.3 Tips for Using Exceptions 381

7.4 Using Assertions 384

7.5 Logging 389

7.6 Debugging Tips 409

Chapter 8: Generic Programming 415

8.1 Why Generic Programming? 416

8.2 Defining a Simple Generic Class 418

8.3 Generic Methods 421

8.4 Bounds for Type Variables 422

8.5 Generic Code and the Virtual Machine 425

8.6 Restrictions and Limitations 430

8.7 Inheritance Rules for Generic Types 440

8.8 Wildcard Types 442

8.9 Reflection and Generics 450

Chapter 9: Collections 459

9.1 The Java Collections Framework 460

9.2 Concrete Collections 472

9.3 Maps 497

9.4 Views and Wrappers 509

9.5 Algorithms 517

9.6 Legacy Collections 528

Chapter 10: Graphics Programming 537

10.1 Introducing Swing 538

10.2 Creating a Frame 543

10.3 Positioning a Frame 546

10.4 Displaying Information in a Component 554

10.5 Working with 2D Shapes 560

10.6 Using Color 569

10.7 Using Special Fonts for Text 573

10.8 Displaying Images 582

Chapter 11: Event Handling 587

11.1 Basics of Event Handling 587

11.2 Actions 607

11.3 Mouse Events 616

11.4 The AWT Event Hierarchy 624

Chapter 12: User Interface Components with Swing 629

12.1 Swing and the Model-View-Controller Design Pattern 630

12.2 Introduction to Layout Management 638

12.3 Text Input 648

12.4 Choice Components 657

12.5 Menus 678

12.6 Sophisticated Layout Management 699

12.7 Dialog Boxes 730

12.8 Troubleshooting GUI Programs 770

Chapter 13: Deploying Java Applications 779

13.1 JAR Files 780

13.2 Storage of Application Preferences 788

13.3 Service Loaders 800

13.4 Applets 802

13.5 Java Web Start 824

Chapter 14: Concurrency 839

14.1 What Are Threads? 840

14.2 Interrupting Threads 851

14.3 Thread States 855

14.4 Thread Properties 858

14.5 Synchronization 862

14.6 Blocking Queues 898

14.7 Thread-Safe Collections 905

14.8 Callables and Futures 915

14.9 Executors 920

14.10 Synchronizers 934

14.11 Threads and Swing 937

Appendix 953

Index 957