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JAVA PROGRAMMING FOR ANDROID DEVELOPERS FOR DUMMIES 2E
Título:
JAVA PROGRAMMING FOR ANDROID DEVELOPERS FOR DUMMIES 2E
Subtítulo:
Autor:
BURD, B
Editorial:
JOHN WILEY
Año de edición:
2016
Materia
JAVA
ISBN:
978-1-119-30108-0
Páginas:
456
34,50 €

 

Sinopsis

Develop the next killer Android App using Java programming!
Android is everywhere! It runs more than half the smartphones in the U.S.-and Java makes it go. If you want to cash in on its popularity by learning to build Android apps with Java, all the easy-to-follow guidance you need to get started is at your fingertips. Inside, you´ll learn the basics of Java and grasp how it works with Android; then, you´ll go on to create your first real, working application. How cool is that?

The demand for Android apps isn´t showing any signs of slowing, but if you´re a mobile developer who wants to get in on the action, it´s vital that you get the necessary Java background to be a success. With the help of Java Programming for Android Developers For Dummies, you´ll quickly and painlessly discover the ins and outs of using Java to create groundbreaking Android apps-no prior knowledge or experience required!

Get the know-how to create an Android program from the ground up
Make sense of basic Java development concepts and techniques
Develop the skills to handle programming challenges
Find out how to debug your app
Don´t sit back and watch other developers release apps that bring in the bucks! Everything you need to create that next killer Android app is just a page away!



Table of Contents

Introduction 1

Part 1: Getting Started with Java Programming for Android Developers 9

CHAPTER 1: All about Java and Android 11

CHAPTER 2: Getting the Tools That You Need 27

CHAPTER 3: Creating and Running an Android App 55

Part 2: Writing Your Own Java Programs 95

CHAPTER 4: An Ode to Code 97

CHAPTER 5: Java's Building Blocks 129

CHAPTER 6: Working with Java Types 157

CHAPTER 7: Though These Be Methods, Yet There Is Madness in't 169

CHAPTER 8: What Java Does (and When) 187

Part 3: Working with the Big Picture: Object-Oriented Programming 215

CHAPTER 9: Why Object-Oriented Programming Is Like Selling Cheese 217

CHAPTER 10: Saving Time and Money: Reusing Existing Code 267

Part 4: Powering Android with Java Code 295

CHAPTER 11: The Inside Story 297

CHAPTER 12: Dealing with a Bunch of Things at a Time 317

CHAPTER 13: An Android Social Media App 345

CHAPTER 14: Hungry Burds: A Simple Android Game 381

Part 5: The Part of Tens 407

CHAPTER 15: Ten Ways to Avoid Mistakes 409

CHAPTER 16: Ten Websites for Developers 415

Index 417