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Features
Covers the entire mixing process - from fundamental concepts to advanced techniques.
Features a new chapter that provides a cognitive and psychological overview of what happens in the brain while we mix, what effect experience has, and how to survive in this modern age of choice saturation.
Offers a robust companion website featuring over 2,000 audio samples as well as Pro Tools/ Multitrack Audio Sessions that serve as a perfect complement to the third edition.
Summary
Mixing Audio: Concepts, Practices, and Tools, Third Edition is a vital read for anyone wanting to succeed in the field of mixing. This book covers the entire mixing process - from fundamental concepts to advanced techniques. Packed full of photos, graphs, diagrams, and audio samples, it teaches the importance of a mixing vision, how to craft and evaluate your mix, and then take it a step further. The book describes the theory, the tools used, and how these are put into practice while creating mixes.
The companion website, featuring over 2,000 audio samples as well as Pro Tools/ Multitrack Audio Sessions, is a perfect complement to the third edition.
The new edition includes:
A new ´Mixing and The Brain´ chapter that provides a cognitive/psychological overview of many aspects related to and affecting mixing engineers (and, to a narrow extent, listeners).
Updated figures and text reflecting recent software updates and trends.
Table of Contents
Part I. Concept and Practices
1. Music and Mixing
2. Some axioms and other gems
3. Mixing and the brain
4. Learning to mix
5. The process
6. Related issues
7. Mixing Domains and objectives
Part II: Tools
8. Monitors
Key concepts
9. Phase
10. Modulation
Mixers
11. Busses
12. Processors & Effects
13. Groups
14. Solos
15. Meters
16. Software Mixers
17. Mixing Consoles (Possibly Appendix)
Level Domain
18. Faders
19. Pan pots
20. Dynamic Range Processors
21. Compressors
22. Limiters
23. Gates
24. Expanders
25. Duckers
26. Other
Frequency Domain
27. EQs
28. Distortions
29. Other
Time Domain
30 Delays
31 Delay-based effects
32. Reverb
33. Drum Triggering
34. Automation
Part III: Sample mixes
35. Show Me (Rock n' Roll)
36. It's Temps Pt. II (Hip Hop/Urban/Grime)
37. Donna Pomini (Techno)
38. The Hustle (DnB)
39. Hero (Rock)
Appendix A: The Science of Bouncing
Appendix B: Notes to Frequencies Chart
Appendix C: Delay Time Chart
Index