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Foreword.
Preface.
1. A Pragmatic Philosophy.
The Cat Ate My Source Code.
Software Entropy.
Stone Soup and Boiled Frogs.
Good-Enough Software.
Your Knowledge Portfolio.
Communicate!
2. A Pragmatic Approach.
The Evils of Duplication.
Orthogonality.
Reversibility.
Tracer Bullets.
Prototypes and Post-it Notes.
Domain Languages.
Estimating.
3. The Basic Tools.
The Power of Plain Text.
Shell Games.
Power Editing.
Source Code Control.
Debugging.
Text Manipulation.
Code Generators.
4. Pragmatic Paranoia.
Design by Contract.
Dead Programs Tell No Lies.
Assertive Programming.
When to Use Exceptions.
How to Balance Resources.
5. Bend, or Break.
Decoupling and the Law of Demeter.
Metaprogramming.
Temporal Coupling.
It´s Just a View.
Blackboards.
6. While You Are Coding.
Programming by Coincidence.
Algorithm Speed.
Refactoring.
Code That´s Easy to Test.
Evil Wizards.
7. Before the Project.
The Requirements Pit.
Solving Impossible Puzzles.
Not Until You´re Ready.
The Specification Trap.
Circles and Arrows.
8. Pragmatic Projects.
Pragmatic Teams.
Ubiquitous Automation.
Ruthless Testing.
It´s All Writing.
Great Expectations.
Pride and Prejudice.
Appendices.
A Resources.
Professional Societies.
Building a Library.
Internet Resources.
Bibliography.
B Answers to Exercises.