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RIGGING FOR GAMES. A PRIMER FOR TECHNICAL ARTISTS USING MAYA AND PYTHON
Título:
RIGGING FOR GAMES. A PRIMER FOR TECHNICAL ARTISTS USING MAYA AND PYTHON
Subtítulo:
Autor:
ASSAF, E
Editorial:
ROUTLEDGE
Año de edición:
2015
Materia
PROGRAMACION DE JUEGOS
ISBN:
978-0-415-74305-1
Páginas:
376
46,95 €

 

Sinopsis

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!

Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
Keep up with all the action with behind-the-scenes images and code scripts
Refine your rigging skills with tutorials and project files available on the companion website



Table of Contents

Acknowledgements

Introduction

Chapter 1 - The Creative Cycle

Chapter 2 - Concept Art and Modeling

Chapter 3 - Rigging Concepts

Chapter 4 - Scripting Mechanics

Chapter 5 - Rigging Mechanoids

Chapter 6 - Rigging Humanoids

Chapter 7 - The Control Rig

Chapter 8 - Game On! Exporting to Unity

Appendix

Index