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Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.
You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!
Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
Keep up with all the action with behind-the-scenes images and code scripts
Refine your rigging skills with tutorials and project files available on the companion website
Table of Contents
Acknowledgements
Introduction
Chapter 1 - The Creative Cycle
Chapter 2 - Concept Art and Modeling
Chapter 3 - Rigging Concepts
Chapter 4 - Scripting Mechanics
Chapter 5 - Rigging Mechanoids
Chapter 6 - Rigging Humanoids
Chapter 7 - The Control Rig
Chapter 8 - Game On! Exporting to Unity
Appendix
Index