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THE GAMEMAKER STANDARD
Título:
THE GAMEMAKER STANDARD
Subtítulo:
Autor:
VINCIGUERRA, D
Editorial:
CRC PRESS
Año de edición:
2015
Materia
PROGRAMACION DE JUEGOS
ISBN:
978-1-138-85697-4
Páginas:
276
42,95 €

 

Sinopsis

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can 'level up' and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.



Table of Contents

Chapter 1: What is GameMaker: Studio and Who Uses It?

Chapter 2: Side-Scroller Game Basics

Chapter 3: Multi-Level Games

Chapter 4: Two Player Games

Chapter 5: Pixel Art

Chapter 6: 2.5D - Simulating a 3D look in a 2D Game

Chapter 7: Game Maker Language (GML)

Chapter 8: Role Playing Games

Chapter 9: Selling Games and Licensing Fees

Glossary