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TRADIGITAL ANIMATE CC: 12 PRINCIPLES OF ANIMATION IN ADOBE ANIMATE
Título:
TRADIGITAL ANIMATE CC: 12 PRINCIPLES OF ANIMATION IN ADOBE ANIMATE
Subtítulo:
Autor:
BROOKS, S
Editorial:
CRC PRESS
Año de edición:
2016
Materia
3D, GRAFICOS Y ANIMACION - GENERAL
ISBN:
978-1-138-01292-9
Páginas:
348
35,50 €

 

Sinopsis

Features

Every chapter teaches you a principle, shows you the corresponding tool or tools, and shows you how to all put it together.
A wide array of examples demonstrate the good, bad, and sometimes ugly procedures an animator can practice with Flash.
A follow-along approach, where examples throughout the book build on each other, showing how the principles act together.
A companion website features more examples, downloadable swf resource files, video tutorials.
Summary

Learn how to bridge the gap between the traditional animation principles and digital software.

Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together. The early masters of animationcreated a list of 12 principles which are important for anyone who wants to create interesting and believable animation. Digital animation continues to make incredible technological advancements that give animators the capability to produce visually stunning work. New technology, however, also has a tendency to create an environment where animators are so focused on adapting to the new workflow that they tend to dismiss these fundamental animation principles. which often leads to poor and lifeless character animation. Tradigital Flash helps you focus on these principles while using the program's wide array of features to create believable animation, consistently.

Tradigital Flash joins three other Tradigital books covering Maya, Blender, and 3ds Max. This new volume in the series approaches the topic in a different way, giving readers both a practical look at the software, and providing a theoretical understanding of the genre.



Learn a new principle in each chapter, the Flash tools most related to it and how to put it all together.
A plethora of examples demonstrate the good methods which animators should use in Flash, how to avoid the bad ones and ways to create a workflow that works for you.
An easy-to-follow approach with examples throughout the book that build on each other, showing how the principles act together.
A companion website www.rubberonion.com/tradigital-animate features more examples, downloadable FLA resource files, video tutorials.



Table of Contents

Chapter 1: Introduction, the Principles & the Program

Chapter 2: Timing

Chapter 3: Slow In & Slow Out

Chapter 4: Squash & Stretch

Chapter 5: Anticipation

Cahpter 6: Arcs

Chapter 7: Staging

Chapter 8: Straight Ahead & Pose to Pose

Chapter 9: Follow Through & Overlapping Action

Chapter 10: Secondary Action

Chapter 11: Solid Drawing

Chapter 12: Exaggeration

Chapter 13: Appeal

Chapter 14: Putting It All Together

Chapter 15: Wrapping it Up

Appendix A: Advanced Techniques